๐Ÿ“– Game Guides

How to Play

Complete instructions for all 11 free color puzzle games. Follow the steps and start solving in seconds.

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Color Tiles

The flagship daily sliding tile puzzle โ€” inspired by Google's Color Tiles.
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Color Tiles is a strategic puzzle game where you slide colored tiles around a board. Connect 4 or more same-colored tiles edge-to-edge in any Tetris-like shape and they blast off the board. Clear all free tiles within the move limit to win.

1 Move ALL tiles โ€” pressing an arrow key (or swiping) slides every free tile on the board exactly one step in that direction.
2 One step only โ€” unlike regular sliding puzzles, tiles do NOT slide to the wall. They move a single space. This is the core mechanic!
3 Group detection โ€” after every move, the board checks if any 4+ tiles of the same color are connected edge-to-edge (including L, T, Z, square, or line shapes).
4 Blast! โ€” valid groups explode off the board. You earn 100 points per group, plus a combo bonus if multiple groups blast at once.
5 Win condition โ€” clear ALL free (non-blocked) tiles from the board. Remaining moves are converted to bonus points.
6 Blocked tiles (dark/striped) โ€” these cannot move or be blasted. They sit in place and can complicate your strategy.
7 Single Tile Mode โ€” use the Mode button to switch to selecting and moving one tile at a time for precision control.
8 Difficulty ramp โ€” early levels have 4ร—4 grids and 2 colors with generous moves. Later levels scale to 8ร—7 grids, 6 colors, blocked tiles, and tight move budgets.

Color Flood

Conquer the entire board from one corner using the fewest color picks.
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Starting from the top-left corner, you flood-fill outward by selecting colors from the palette. Each color you pick absorbs all adjacent matching cells into your territory. Win by covering the entire board before moves run out.

1 Your territory โ€” the top-left cell and all connected same-color cells start as your region (shown with a highlight outline).
2 Pick a color โ€” tap any color button in the palette at the bottom of the screen.
3 Expand โ€” your entire territory changes to that color, and any adjacent cells of that new color immediately join your region.
4 Goal โ€” flood 100% of the board before your move counter reaches zero.
5 Strategy tip โ€” always pick the color that expands your territory the most. Look at what's on the edges of your region.
6 Avoid islands โ€” leaving single-color clusters isolated early makes them very expensive to absorb later.
7 Level scaling โ€” board size grows from 6ร—6 to 14ร—14. Move limits decrease. Plan further ahead as levels increase.

Hue Shift

Rotate color wheels to perfectly match all target colors within the move limit.
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You have a row of color wheels, each showing a current color, plus a row of target colors above. Rotate each wheel (left or right) to make it match its corresponding target. Some wheels are locked and cannot be rotated โ€” they're already correct.

1 Read the targets โ€” the dashed circles at the top show the target color for each corresponding wheel position below.
2 Rotate left โ€” click the โ—€ arrow to step the wheel counterclockwise to the previous color in the palette.
3 Rotate right โ€” click the โ–ถ arrow to step the wheel clockwise to the next color.
4 Locked wheels (๐Ÿ”’) โ€” wheels with a lock icon cannot be moved. They already match their target.
5 Match indicator โ€” a green โœ“ appears on any wheel that currently matches its target color.
6 Move budget โ€” each rotation costs one move. Count the minimum steps needed before acting.
7 Win โ€” when ALL wheels simultaneously show their target colors within the move limit.

Chroma Drop

Drop colored pieces, clear same-color matches, and reach the score target.
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Pieces fall into columns โ€” each piece is 2 colored blocks stacked vertically. You choose which column to drop them into. When 3+ blocks of the same color line up horizontally or vertically, they clear and you score. Reach the target score to complete the level.

1 Current piece โ€” the "DROPPING" panel shows your current 2-block piece with its colors.
2 Next piece โ€” the "NEXT" panel previews the upcoming piece. Plan 2 moves ahead!
3 Drop โ€” click any โ†“ button below a column to drop the current piece into that column.
4 Match 3+ โ€” when 3 or more same-colored blocks form a horizontal row or vertical column, they clear and earn points.
5 Gravity โ€” blocks above cleared cells fall down to fill the gaps, potentially creating combos.
6 Score target โ€” clear enough blocks to reach the score shown in the "Match" HUD cell.
7 Game over โ€” if any column's blocks reach the topmost row, the board is full and you lose.

Pixel Paint

Fill every numbered cell with the correct color to reveal hidden pixel art.
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Each cell on the grid has a number. The number corresponds to a color in the palette at the bottom. Select the correct color and tap to fill cells. Complete the entire painting to win.

1 Read the numbers โ€” each cell shows a number (1โ€“8) indicating which palette color to use.
2 Select a color โ€” tap a swatch in the color palette at the bottom. The selected swatch has a white border.
3 Paint โ€” tap any numbered cell to fill it with the currently selected color.
4 Color legend โ€” the palette shows numbers next to each swatch so you always know which is which.
5 Progress bar โ€” the bar at the top grows as you correctly fill cells. It tracks overall completion.
6 Win โ€” fill every single cell with its correct color. The full pixel art image is revealed!
7 Levels โ€” early levels have 4ร—4 grids with 3 colors. Later levels scale to 10ร—10 with 8 colors.

Color Chain

Connect matching dots with paths that cover every cell โ€” without crossing.
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The grid contains pairs of same-colored dots. Draw a path from each dot to its matching partner. All paths must stay within the grid, cannot cross, and together must fill every single cell on the grid to win.

1 Find pairs โ€” locate two dots of the same color anywhere on the grid.
2 Draw a path โ€” click and drag from one dot, tracing a route through grid cells toward the matching dot.
3 No crossing โ€” your path cannot pass through cells already claimed by another path.
4 Backtrack โ€” drag back over your own path to erase and redraw a different route.
5 Fill everything โ€” you WIN only when all paths are connected AND every cell on the grid is covered by some path.
6 Strategy โ€” if you can't fill all cells, clear a path and try routing it differently. Some routes are forced.
7 Touch/mouse โ€” tap and drag on mobile, click and drag on desktop.

Spectrum Sort

Sort all the colored balls so every tube holds only one color.
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The tubes contain randomly mixed colored balls. Pour balls from tube to tube to sort them. You can only pour onto a matching color (or an empty tube). Win when every tube is either empty or holds only one color.

1 Select a tube โ€” tap any tube. It lifts up slightly to show it's selected.
2 Pour โ€” tap a second tube. The top ball from the selected tube pours into the target if valid.
3 Valid pours โ€” you can only pour onto: (1) an empty tube, or (2) a tube whose top ball matches the ball you're pouring.
4 Capacity โ€” each tube holds a maximum of 4 balls. A full tube cannot receive more.
5 Complete tube โ€” when a tube holds exactly 4 balls all of one color, it glows green and is complete.
6 Win โ€” when every non-empty tube is complete (all one color), you win!
7 Undo tip โ€” if stuck, retry the level and try a different sequence.

Prism Break

Rotate prisms to guide a light beam to hit every colored target.
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A yellow light beam shoots from the โ˜€ source. Triangular prisms can deflect the beam's direction. Click prisms to rotate them and aim the beam to hit every โœฆ target cell on the board.

1 Identify the source โ€” the โ˜€ sun icon is where the beam originates. It always starts here.
2 Trace the beam โ€” the yellow beam is drawn automatically. Follow it to see where it currently travels.
3 Rotate a prism โ€” click any โ–ฒ triangle prism to rotate it 90ยฐ clockwise. The beam immediately retraces.
4 Prism behavior โ€” the beam deflects based on the prism's current rotation. The rotation angle (0ยฐ, 90ยฐ, 180ยฐ, 270ยฐ) is shown below each prism.
5 Targets โ€” โœฆ colored squares are targets. The beam must pass through all of them.
6 Win โ€” when the beam passes through ALL targets, you win!
7 Advanced โ€” higher levels have more prisms, mirrors, and targets that require careful sequencing.

Color Merge

Merge adjacent same-colored tiles to climb the color chain and reach the target.
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Tap two adjacent same-colored tiles to merge them into a single tile of the next color in the chain (e.g., two Red tiles merge into Orange). Reach the target color shown at the top within the move limit.

1 See the target โ€” the target color swatch is shown at the very top of the game area.
2 Select a tile โ€” tap any colored tile to select it. It glows with a white outline.
3 Merge โ€” tap an adjacent (up/down/left/right) tile of the SAME color. They merge into one tile of the next color.
4 Color chain โ€” merging progresses through: Red โ†’ Orange โ†’ Yellow โ†’ Green โ†’ Blue โ†’ Purple โ†’ Pink โ†’ Gold โ†’ White.
5 Gravity โ€” after merging, tiles above the gap fall down. New adjacent matches may form for chaining.
6 Move limit โ€” each merge costs one move. Plan carefully to reach the target efficiently.
7 Win โ€” create a tile at or above the target color level anywhere on the board.

Rainbow Rush

Watch a color sequence flash, then repeat it perfectly from memory.
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The game flashes a sequence of colored tiles. Watch carefully, then tap the same colors in the same order. Get it right to advance to the next round with one more color added. Complete all rounds to win the level.

1 Watch mode โ€” the phase text says "๐Ÿ‘€ Watch the sequence!" Colored tiles flash one by one.
2 Pay attention โ€” notice the order. Each color flashes brightly in sequence.
3 Your turn โ€” when the phase says "๐Ÿ‘† Your turn!", start tapping.
4 Tap in order โ€” tap the same colors in the exact same sequence you watched.
5 Wrong tap โ€” if you tap incorrectly, the sequence restarts from the beginning of the current round.
6 Next round โ€” complete the sequence correctly and the next round begins with one more color added.
7 Complete all rounds โ€” win the level by successfully repeating all rounds in the level.
8 Difficulty โ€” early levels use 3 colors and 3-step sequences. Advanced levels use 6 colors and 12-step sequences.

Color Cross

Color Sudoku โ€” every color exactly once in every row and column.
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Like Sudoku but with colors. Fill every empty cell so that each color appears exactly once in every row and exactly once in every column. Pre-filled hint cells cannot be changed.

1 Understand the rule โ€” each color must appear exactly once per row AND exactly once per column.
2 Hint cells โ€” cells with a dark dot (โ—) are pre-filled hints. They cannot be changed.
3 Select a color โ€” tap a color swatch in the palette at the bottom.
4 Fill a cell โ€” tap any empty cell to fill it with the selected color.
5 Conflict warning โ€” a white border appears around a cell if it conflicts (same color in the same row or column).
6 Logical deduction โ€” look at each row and column: if a color already appears, it cannot go in the remaining cells of that row/column.
7 Win โ€” when all cells are filled correctly with zero conflicts, you win!
8 Grid size scales โ€” 3ร—3 grids early, scaling up to 6ร—6 on harder levels.

Ready to play?

Choose any game and start with Level 1 โ€” difficulty increases gradually as you progress.

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